My answer to the community:
Our development has been slow because we have a single part-time developer (Dprox) and we (Tim and I) have been spending our own money to run the server and pay the server costs since it doesn't make nearly enough from donations to break even.
If I had the money/resources to hire a full-time developer I would have done it years ago.
When the server is ready to handle large amounts of players and make enough money off them to pay off the server costs, we'll advertise it on our website (namemc.com), which has been growing exponentially for the last two years.
We're currently averaging over 1 million page views per day.
My answer to Tobu: (and a more detailed explanation of above ^)
Just because you didn't listen to absolutely anything we've been talking about in the staff chats for the last 6 months doesn't mean we're lacking direction.
We haven't advertised the server or tried getting more players on at all in the entire time blockmania.com has been live - and I've explained why several times.
Use namemc, You have the control over it. So why not use it to bring more attention to the server. More attention = more players which in return gives you more cash.
If we make a push to advertise the server, we may or may not get a big surge in players that will die down and then we'll have to wait and work on a new push to hype it up again. I don't want to spend my time on that advertising push yet because there's nothing on the server to make our money back on server expenses yet. Having more players for the next 2 weeks would do nothing for us except make more work for the mods. We've been losing money on server expenses since ezpvp/blockmania has existed.
When our monetization system (which we've been working on this whole time) is finished we'll make an attempt to get players on.
The focus on what should be developed are wrong. For the past few months the focus has been ezpvp. I think that it’s a bad desition due to its complexity and learning curve. Don’t misunderstand me, I do like ezpvp but having it as the major game of the server was the wrong move.
It's not the "main server" - it's the one that has the most players. There's three servers up and they're choosing to play Raid more than the other two. And that's with half the features disabled, several bugs, no custom map, and no ranks yet. What part of that makes you think people don't want to play on Raid?
Additionally, we made it before we made Blockmania - I've told you several times that the whole point of the network was to bring back to EZPvP and expand with the other game-modes we have in progress.
As for a lack of documentation; type
I haven't bothered with the little trivial details because we're still working on the core stuff that actually takes work to fix. It would take me 5 minutes to upload the list of features and how to use them but they aren't all functional yet and the ranks are not quite finished.
As for lack of direction: there isn't much that the staff can do to help with the main things we need unless they can code plugins, we have a single part-time developer working on them right now so it takes time and only the most necessary things are being made first.
(another big reason we pushed Raid out early is because it's far more developed than any of the other game-modes and has been since before we even owned the blockmania.com domain)
One of the main things we need is nice, polished maps for our game-modes and it's one of the few things that the non-developer staff can actually help with but nobody has stepped up to help with that so I'm waiting until after the core stuff is finished to do it myself.
As for a lack of staff (a common complaint):
The reason we don't have more staff (other than the prime example you're seeing here as I spend time to reply to this) is because people are more likely to cheat/hack on the server when it's incomplete and they don't think it really matters. I'm not trying to build the perfect mod team to ban 95% of our players before it's even released. I have encouraged the staff to hang out on the server and ban players when it's an issue, not to dig in and investigate people and ban as many people as they possibly can.
And, not to piss on your shoes but... you were here for ~8 months, if you had said ANY of this in the staff chats in that time then I would have known earlier that you didn't understand what we've been trying to do and could have responded to it personally. I don't think there's any other admins that couldn't answer the question "Why don't you advertise the server on NameMC right now?" other than you.
- We haven't been expending our resources on advertising because there's nothing to retain players yet.
- Most of the staff have been incredibly helpful but they're mainly just here to prepare for when the server is actually released. Right now it's just a hangout server with no real content.
- EZPvP (Raid) is the first actual server we're putting out because it was already 95% done over two and a half years ago, long before we even started BlockMania.